• Courses for the Art Institute of Virginia Beach
  • Summer 2015 - MAA202 Background & Character Design, MAA221 2D Animation Principles, MAA222 Digital Ink & Paint, and MAA322 2D Animation Studio (Culminating 2D animation class)
     
  • Spring Term 2015 - MAA203 Storyboarding, MAA221 2D Animation Principles, MAA223 Audio for Games and Animation, MAA321 2D Animation
  • Winter Term 2015 - MAA22 2D Animation Principles, MAA222 Digital Ink and Paint, MAA223 Audio for Games and Animation, MAA322 2D Animation Studio
  • Fall Term 2014 - MAA202 Background & Character Design, MAA203 Storyboarding, MAA221 2D Animation Principles, MAA321 2D Animation
  • Summer Term 2014 - MAA202 Background & Character Design, MAA222 Digital Ink & Paint, MAA223 Audio for Games & Animation, MAA322 2D Animation Studio
  • Spring Term 2014 - MAA424 Special Topics in Animation, MAA203 Storyboarding  – Learning to create a quick sequence of sketches that help map out the action of a narrative useful for all the members of a production team to evaluate and plan the needs of a production, from director, lighting director, prop master, casting director, set builders & dressers, and ANIMATORS, MAA221 2D Animation Principles – This class gets students started working with paths of motion and various ways of setting up incremental movement in accord with well-known physical phenomena such as acceleration and deceleration, stretch & squash, et cetera, MAA321 2D Animation – Third in the series of drawn animation for the degree, this class builds on the earlier principles, and emphasizes longer sequences of camera "cuts" to address ways of cinematic storytelling with a variety of shots including extreme close-ups, pans, aerial shots, to take full advantage of classic filmmaking story techniques, and optimize the efforts of animation in a production.
  • Winter Term 2014 - MAA202 Background & Character Design, MAA221 2D Animation Principles, MAA222 Digital Ink and Paint – This second drawn animation class for the major expands students' understanding of staging, timing, and "acting" while introducing camera moves and lip-synchronization, MAA223 Audio for Games & Animation – For animators who want to understand better how to organize, assemble, and pre-produce audio that will support and advance the narrative of their projects, this course is meant to introduce several widely-used audio programs, recording of voice and "Foley" SFX, production of "scratch" tracks as a planning process, and auditioning & weaving of library audio into a program.
  • Fall Term 2013 - MAA102 Drawing for Animation - This class helps students learn new ways of applying classical principles of line and tone to a step-wise process used by animators for the last century, MAA202 Background And Character – Students in this course apply classic composition and rendering to the problems of cinematic narrative, to steer audiences to information they need, and keep them connected as the story moves along, MAA222 Digital Ink & Paint – This second of a series of four classes starts students addressing issues of "acting" – that is, learning ways of conveying to the audience a character's thoughts and intentions, MAA322 2D Animation Studio – The fourth class in drawn animation gives each student opportunity to create a sequence suitable for a professional portfolio, and participate in a team project similar to what will be experienced in most industry production work.
  • Summer Term 2013 - MAA202 Background & Character Design, MAA221 2D Animation Principles, MAA223 Audio for Games & Animation, MAA321 2D Animations (Accepted Full Time Contract at this time)
  • Spring Term 2013 - MAA203 Storyboarding, MAA222 Digital Ink & Paint, MAA322  2D Animation Studio
  • Winter Term 2012 -  MAA221 2D Animation Principles, MAA222 Digital Ink & Paint, MAA321  2D Animation, MAA322  2D Animation Studio
  • Fall Term 2012 - MAA203 Storyboarding, MAA221 2D Animation Principles, MAA223 Audio for Games and Animation, MAA321  2D Animation
  • Summer Term 2012 - MAA 202 Character & Background Design, MAA203 Storyboarding, MAA223 Audio for Games and Animation, MAA322  2D Animation Studio
  • Spring Term 2012 - MAA202 Background & Character Design, MAA221 2D Animation Principles, MAA222 Digital Ink & Paint, MAA321  2D Animation
  • Winter Term 2012 - MAA202 Background & Character Design, MAA203 Storyboarding, MAA221 2D Animation Principles, MAA223 Audio for Games and Animation
  • Fall Term 2011 -  MAA102 Drawing for Animation, MAA221 2D Animation Principles, MAA222 Digital Ink & Paint
  • Summer term 2011 - MAA101 Language of Animation & Film, MAA102 Drawing for Animation, MAA223 Audio for Games and Animation

(My full time contract with Regent University ended with Commencement Spring 2011 and I started teaching at the Art Institute of Virginia Beach in July of 2011, where I am now full time faculty in the Media Arts and Animation department. Inasmuch as my curriculum vitae had been judged sufficient for teaching at Regent School of Communications by the Southern Association of Colleges and Schools, I was accredited to teach my courses at the Art Institute. Checking my resume you will see that I have previously fulfilled appointments to teach at Old Dominion University Rainbow program in the mid 1970s, at University of Cincinnati DAAP from about 1989 part time with a full time appointment in 1991, Xavier University of Cincinnati part time appointment circa 1990-1991, and Tidewater Community College, part time appointments circa 2006 - 2007)

  • Courses for Spring Semester 2011
  • ANIM 112 Intro to 2D Computer-Based Animation (3 Credits) Toon Boom software, pans & zooms, cycles, lip sync, exercises and final narrative project 6-10 minutes
  • ANIM 312 Art Studio IV Advanced Perspective (1 credit) - constructed perspective procedure from plan, elevation, horizon line, ground line, station point, vanishing points, etc. Intuitive application of perspective rules to informal sketching for thumbnail sketches done in fast-moving conferences.
  • ANIM 211 Art Studio II Storyboarding for animation & cinema (1 credit) - staging, pacing, indication of camera moves,  dialog, indicating sound, captions, framing, understanding needs of directors & DPs, props, backgrounds, etc.
  • ANIM 412 Art Studio VI Cartooning (1 credit)  - Cartoon Strip, Graphic Novel / Comic Book concept / development / character development / dialog / layout / narrative flow et cetera
  • ANIM 480 Production Practicum: Visual planning, character models, and background drawings - materials for Operation Blessing campaign to combat intestinal parasite infections in Third World communities
  • Courses for Fall Semester 2010
  • ANIM 100 Fundamentals of Animation (3 credits) drawn animation, timing, stretch & squash, Key Posing & breakdown animation, charting, basics of sound synchronization)
  • ANIM 201 Art Studio I: Life Drawing (1 credit) - Freehand "eyeball" drawing from still life arrangements, sketching from life, posed figures,
  • ANIM 218 Advanced 2D Computer Animation Techniques (3 credits) - advanced Toon Boom techniques, lip synch, full figure animation, walk & run cycles, culminating in narrative project of 6-10 minutes
  • ANIM 302 Art Studio III: Gesture Drawing  (1 credit) - capturing essential poses, postures, shapes, balance, emotion in quick line drawing
  • ANIM 320 Limited Market Animation - (3 credits) learning to optimize efficiency and impact of animation using cycles, partial animation, intermittent movement, and storyboarding so as to make entertaining animation without depending on extravagant production.
  • ANIM 402 Art Studio V: Comparative Anatomy for Illustrators & Animators  (1 credit) - examination and analysis of proportions of critters, comparison of limbs and modification for locomotion, eating, defense, vision, breathing, etc. Understanding how a creature's life habits are fundamentally related to the shape of its body - predator / prey comparisons, Preparing the student to be able to sketch recognizable animals without always depending upon research; to be able to INVENT new critters with shapes appropriate to their roles.
  • ANIM 480 Production Practicum: Animated materials for Operation Blessing campaign to combat intestinal parasite infections (continuing project)
  • Courses for Spring Semester 2010
  • ANIM 201 Art Studio I: Life Drawing (1 credit)
  • ANIM 211 Art Studio II: Storyboarding (1 credit)
  • ANIM 320 The Business of Animation (3 credits) - review of commercial aspects of the craft, organization and planning for setting up a studio at various scales, copyright, contracts, licensing of music and audio libraries, selling and pitching concepts to clients and investors
  • Anim 440 Use of Music in Animation (3 credits) - Understanding how to evaluate the audio needs of a story, how to make sense of the choices for using sound, dialog, effects, environment, (all of which can be used as "music") to establish mood, pacing, anticipation, tension, cadences, and invoke period and locale.
  • ANIM 412 Art Studio VI: Cartooning (1 credit)
  • ANIM 490 Independent Study (3 credits) for advanced student in animation
  • Anim 496 Culminating Projects (3 credits) for students in their final year of the Animation program
  • Courses for Fall Semester 2009
  • Anim 201 Art Studio I Life Drawing (1 credit)
  • Anim 402 Comparative Anatomy for Illustrators and Animators (1 credit)
  • Anim 103 Introduction to Digital Art (3 credits)- introducing the tools and procedures in Photoshop, Illustrator, and digital photography
  • Anim 496 Culminating Project(3 credits) (Seniors in the animation major)
  • Courses for Spring Semester 2009
  • ANIM 112 - Fundamentals of Computer-based 2D Animation (3 credits) Toon Boom tools and procedures, cycles, timing, coordination of audio with motion
  • ANIM 212 - Art Studio II (3 credits) continue with posing, textures, shading, introduction to posing for animation & storyboarding
  • ANIM 416 - Culminating Project (3 credits)
  • Courses for Fall Semester 2008
  • ANIM 103 --- Intro to Digital Art (3 credits) introduction of tools and procedures for Photoshop, Illustrator, and digital photography
  • ANIM 202 --- Art Studio 1, Life Drawing (3 credits) - Freehand skills - observing and depicting pose, anatomy, perspective, shading, surface textures, using pen and pencil

- - - - - - - - - - - - - - - - - - - -

Qualifications to teach Introductory and Advanced Animation Classes
and to advise students on advanced independent projects and curriculum choices

• 35+ years of professional experience in animation design and production for broadcast commercials and entertainment, educational and information programs, interactive games and CDs. As an independent producer / director, I've taken productions from initial concept through all stages of planning, design, pre and post production, to delivered programs ready for distribution. Besides making me proficient as an animation designer, this has required me throughout my career to train contributing staff in the various processes and procedures that animation comprises. In particular, for my own studio (March Brothers Animation Studio, Virginia Beach 1977-85) for a number of years I maintained a regular weekend workshop for aspiring animators offering instruction and hands-on experience creating animation art, learning audio track reading and marking, exposure chart preparation, film editing, and camera operation. Students created their own projects, filmed and edited them to "pencil test" stage.

I have extensive professional production experience with
•  motion picture film "classic" animation production
•  scriptwriting (I have been commissioned to produce scripts for a number of projects)
•  writing dialog for audio recording
•  storyboarding and visual planning for animation and live action
•  supervising audio recording sessions (dialog and effects & music)
•  editing film and video for animation
•  multitrack audio editing for dialog, sound effects and music
•  synchronization of motion and editing with audio
•  3D computer graphics
•  coordination of print and video/TV graphics
•  consideration of typography in video & computer graphics
•  basic design applied to video and computer motion graphics

Here is a listing of computer systems and applications with which I have used for producing and delivering professional productions, and taught as production tools:

• ToonBoom®Harmony v. 12, Adobe® Audition®CC, Premiere®CC, Flash Professional®CC, Photoshop®CC, 
• Adobe® Director®, Illustrator®, Photoshop® (since 1989)
• PageMaker®, QuarkXpress®, InDesign® (since 1988)
• 3D: WaveFront Dynamation® (Maya), Lightwave 3D®, Vertigo®, Infini-D®, Swivel Pro®
(While employed by Atari I was sent to train at Wavefront's Santa Barbara facility)
• Aura 2D®, Flash® 4, 5 & 8, 3DO®, AfterEffects®, De-Babelizer®, Final Cut®, Premiere®
• SoundForge®, SoundDeck®, Fermata®, & Sibelius®
• Various word processing programs
• Windows®, Unix®, Macintosh OS®
• Quantel Paintbox® & Harr®y Digital Editing System (Awarded Emmy 1989 NATAS Ohio Valley)

(Link to Creative Works Page for listing of published credited productions)


Academic Teaching Experience
• Taught Animation at University of Cincinnati 1989 - 1991
    I created and published original teaching materials, including various exercises to frame and focus on specific concepts of drawn & 2D animation - stretch & squash, in-betweening, walk & run cycles, flying, swimming, panning backgrounds, storyboarding, timing and distortions to indicate weight and inertia, exposure charts, audio synchronization & track reading, etc. Trained students in use of motion picture film camera and video cam with computer-controlled videorecorder. Classes included review of principles of perspective drawing, poses, gestures, etc.
• Taught Macintosh Graphics at University of Cincinnati 1990-1991
    To incorporate Macintosh into the curriculum for the School of Art, I created and published three original workbooks and integrated exercises and problems addressing the Mac OS, three widely used graphic programs for 2D and 3D design and animation. Organized and conducted classes for all first year program students (approximately 300 per year) to achieve basic fluency with Macintosh graphic applications, including drawing, desktop publishing, and basic 3D operations.
• Taught 2D computer graphics at Xavier University 1991
   I organized the course to integrate my experience with animation and computer graphics with the existing curriculum for the Broadcast Communications Department at Xavier, with a course workbook with text and problems to introduce the Windows-based Vista-TIPS system.
* Taught 3D animation at Tidewater Community College 2006-2008
    For the course in 3D animation based on NewTek's Lightwave 3D software, I created a series of original problems, exercises, and instructional materials, with original graphics, movies, and text. The students in each of the four classes I've taught have used these materials to acquire proficiency with Lightwave.

Business / Professional Teaching Experience
• Developed and conducted training workshops for assistant animators as a major part of my duties for Startoons, Inc. animation studio in order to expand studio staff to deliver 10-show contract for Warner Brothers beginning in 1992. I trained all new hires in basic methods of drawn animation, including posing, "break-down" animation, in-betweening, clean-up & tracing, understanding instructions from the directing animators, "Hollywood Lip-Synch System" of matching mouths to a dialog track, understanding the frame-by-frame "exposure chart" with the audio transcription and directions, etc. I created three workbooks, copyrighted with original text and illustrations for the series of workshops.

• While on staff at Instant Replay Video Productions (Cincinnati, OH) and Atari Games and The Learning Company (Fremont, CA) I created a number of seminars and workshops for my fellow artists and animators to increase their understanding of standard animation processes and new graphic applications. I developed and administered skills evaluation tests, and trained new-hired artists in the graphic applications needed for our projects.